To run this example locally, you will need the p5. An AudioContext is for managing and playing all sounds. SoundJS abstracts HTMLsound implementation, making adding consistent cross-browser sound to your games or rich experiences much easier.
For creating elements that play sound.
For instance, CoffeeScript can help . To see it in action, copy it into a . The code included below will play the sound ding. Adding music or sound to an HTML webpage using the HTMLaudio tag. If you want to add the option to play.
It also allows you to play many different music file formats . Currently, sounds are embedded on the fly as the playSound() . Samples in the middle of the sound playing (6pixels): . Using the SoundCloud API Forum.