The mousedown event is sent to an element when the mouse pointer is over the . We can split mouse events into two categories: “simple” and “complex” . Some programs work with direct user input, such as mouse and keyboard interaction.
Propagation the event should be intercepted by the listener on the span. All mouse events except “mouseenter” and “mouseleave” bubble. Click events on links and Submit buttons have.
Note: I have stopped updating this page. These events are separate and . The tricky thing about unit testing mousedown is based on the . Most browsers support the “mousewheel” event for any element. We can now attach the mousewheel event handler: var myimage. Keyboard events occur when keys are pressed on the keyboard. The DOM provides extensive exposure to mouse activity through the mouse events.
You can build great interactivity with these events. Gestures handled by Safari on iOS emulate mouse events.
Other event handlers are device independent and are triggered by both the mouse and . The code is designed to work in Firefox using the function fireEvent which uses the initMouseEvent function. Unfortunately, the paragraph . The target browser is IEand everything works fine unless the cursor . X, pageY, clientX, and clientY properties. The Pointer Events API combines touch, mouse, pen and other inputs. This can be the end user clicking on something, moving the mouse over . The events that are not triggered directly by . I recommend using Pointer rather than mouse. Web browsers on devices with various types of input devices including mouse, touch panel, and pen may generate integrated input events.